Baldur's Gate 3
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Baldur’s Gate 3 Honour Mode: Foehammer, Rests and Recovery

Start an eligible Honour campaign, budget full rests, and distinguish a recoverable character death from a run-ending party wipe.

13 min

Updated 2026-10-14

By SteamAchieve Editorial

Guide Overview

What this guide will help you do

For a first unmodded Steam Honour run. This is a preparation and recovery checklist, not a guaranteed boss-by-boss victory route. It covers the Foehammer requirement and the decisions that can invalidate a long campaign; ending discussion is limited to completing the campaign.

Achievement

Foehammer: complete the game in Honour mode

Save rule

One campaign save; no earlier-save retry

Full long rest

80 camp supplies in Honour mode

Checked

2026-10-14; public-source research

01

Protect the campaign’s achievement eligibility

Continuing after defeat changes the goal

If you continue the defeated campaign in Custom, use it to practise encounters. Completing that continuation does not qualify for Foehammer or the Honour completion reward.

Foehammer requires completing the game in Honour mode. Custom mode can reproduce Honour combat rules and single-save settings, but it does not turn a Custom campaign into an Honour achievement run. Select Honour at new-game creation.

Honour allows one save and prevents reloading an earlier outcome. A party defeat offers ending the run or continuing without Honour eligibility. Ordinary companion death is recoverable while the campaign remains alive; it is not automatically a failed run.

Larian states that mods disable platform achievements, including cosmetic mods. For a clean attempt, disable them before creating the campaign. Removing them at the finish is not a documented way to restore eligibility, and deleting a required mod may make an existing save unloadable.

02

Make a pre-fight plan you can actually execute

Inspect before committing

Use Examine on a boss and read Legendary Action triggers, resistances and conditions. Identify what provokes the extra action and choose which character can safely trigger it, or how to avoid it.

Assign support and an exit

Spread out to limit area damage, put healing and resurrection items on characters who can reach them, and decide which mobile survivor will escape if the fight collapses. Check the flee/camp restrictions before assuming an exit exists.

Spend to prevent a wipe

If an ally is downed and enemies can finish them, heal, use Help when reachable, or control the threat before chasing damage. Keep an escape tool available instead of spending every resource on an uncertain last attack.

03

Choose a full rest when the party needs one

Partial rest is not full preparation

Without enough supplies, a partial rest restores only limited health/resources and does not restore the two short-rest uses. It also advances the night. Recheck the party instead of treating it as a full reset.

Check the resource that is actually empty

You normally have two short rests per full long rest. They restore health and selected class resources, such as Warlock spell slots, but do not refill every caster’s slots. Inspect each character before another major fight.

Fund the full rest

Honour’s full long rest costs 80 camp supplies. Select enough in the camp rest screen and verify that your health, slots and short-rest uses were restored afterward. Supplies are not a reason to carry an exhausted party into an optional boss.

Check active emergencies first

Long rests advance some time-sensitive events. Read the journal and resolve an already-triggered immediate rescue, such as a nearby burning building, before leaving to sleep. There is no universal timer on every unfinished quest.

04

Recover survivors and verify the final unlock

If someone can still escape

Move a surviving character away until Flee Combat becomes available, then use it for that character. In restricted areas it may stay unavailable. Once safe, use Withers (200 gold per resurrection) or a Scroll of Revivify where applicable, then rebuild the party before returning.

If the party defeat screen appears

The Honour attempt is over. Choose a Custom continuation for practice or start a new Honour campaign for the reward. Quitting, forcing a crash or repeatedly loading the last save is not this guide’s recovery method.

After the campaign ending

Complete the ending flow; if a reunion epilogue is offered, finish it through Withers and the credits before checking Steam for Foehammer. On a dice-roll screen, open dice appearance options to check for Shining Honour separately.

If the reward is missing

Confirm the campaign was Honour from the start, never continued after a wipe, and did not use mods. If those checks pass, record the game version and completion state, keep the save and contact Larian support. Do not delete a long campaign or promise a guaranteed retroactive unlock.

05

Sources and version context

Checked on 2026-10-14; no personal playthrough or game screenshots are claimed. Steam’s official announcement feed lists Hotfix #36 on 2026-03-26. Larian’s forum also announces the small 4.1.1.7631656 hotfix on 2026-09-29. Those stability notes do not announce a change to the Honour reward rules. Use your installed version when reporting a problem.

The 2024-12-19 player thread below describes missing completion rewards; it is a historical troubleshooting signal, not proof of a current widespread Steam bug.

Next Steps

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Guide Meta

At a glance

Game

Baldur's Gate 3

App ID

1086940

Difficulty

Advanced

Read time

13 min

Updated

2026-10-14

Checklist

Before you start

Create a new game with the Honour preset; Custom with Honour rules is not the same reward-eligible mode.
Start without enabled mods or leftover third-party modifications if Steam achievements are the goal.
Unlock Withers and keep resurrection gold and scrolls available.
Before a boss, inspect its abilities, replenish resources and check whether retreat is permitted.